Exercise 1: IT'S ALIVE!
Using googly eye stickers, each participant must find as many ‘hidden characters’ in the room as they can, and make a business card (name and occupation) for each character. The objective is to start seeing the world from a more playful perspective.
Exercise 2: IMERGENATE!
In this exercise participants are given an object lens. Their task is to find something in their surroundings which visually fit the object, generating new project idea by combining those different contexts.
Exercise 3.1 : GAME&MAKE!
In this section, each group receives a designated location close by in which they must observe the interactions that occur around them. To help them in this task, each group also receives a ‘PLAYFOOL lens’, which makes it easier to focus, observe and record their surroundings.
Exercise 3.2 : GAME&MAKE!
Having identified a number of interactions, each group then receives ‘Game Cards’ — a set of prompting cards each containing a familiar game mechanic such as Football, Hopscotch or even Super Mario. The aim is to then combine one of the observed interactions with one of the game cards to formulate an intervention that transforms the interaction into a more joyful experience. The rest of the workshop is then dedicated to experimentation and iteration, allowing participants to find what works and what doesn’t until they reach a successful result.